I am Tim Krief, a French indie game developer and engineer in computer science and electronics.
So far, I have started a lot of projects. The mastery of many softwares and tools, acquired by working on side projects constantly improves the quality of my creations. Web sites, video series , games, software and many others have emerged. You may find a Best-of below.
Follow the making of my games in this video series.
Game demo made in less than 10 days for JamCraft 4. Merge groups of 4 buildings to create new ones.
Game prototype made in 17 days for the LowRezJam 2019. Bring back nature by crushing two thirds of the buildings.
A game made for the for the GMTKjam 2019. Only one room. Keep it safe. Avoid damaging it.
Nonprofit organization.
A firefox extension to experience a minimal, less attention grabbing internet.
My first 3D game made with Godot game engine in 10 days for the dragonjam 2017. The goal is to stay as long as possible on the ship while it is going to space.
This game was made in one week for the Lowrezjam2017. The goal of the jam was to create a game with a resolution of 64x64 pixels.
Addictive Shoot'em up you can play in your browser.
Pebble watchface which got 3500 downloads and 260 likes.
Interactive diagram of a transition matrix and simulation of a Markov chain.
Sylvie Pantalacci's gallery, her photos, her photomontages, her book.